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Big & Big with Flexi-Arch™
Learn how your child can make use of this toy to have fun and learn at the same time.
Big & Big with Flexi-Arch™ - KA10534

Blanket Size: 90cm x 90cm

Each cushion: 13cm(Diameter) x 36cm(L)

Inchworm Pillow: 36cm(W) x 29cm(H) x 13cm(D)

Give your baby a cozy corner. Here comes this giant playmat surrounded by 6 soft cushions and an inchworm pillow. So much fun, so roomy!

You can store the mat in a bag which becomes the seventh cushion.

Connect all seven to build a soft chair for the baby when they no longer need a playmat but a soft piece of huggable furniture in their room.

Objective: Observing while lying down

Method: Let your baby lie on her back on the playmat to observe the hanging mobiles and her surroundings.

Objective: Hugging

Method: Hugging makes kids feel secure. The inchworm head and each of the colorful cushions are soft, comfortable and great for hugging.

Objective: Tummy time

Method: Put your child, tummy down, on the playmat, with one of the colorful cushions under her tummy. This trains her upper body muscles, to prepare her for crawling and rolling over.

Objective: Grabbing gross motor skills training

Method: Shake the character dolls to make sounds. This will attract your child to reach for the hanging dolls. This trains her upper body muscles.

Objective: Rolling over

Method: Encourage your child to practice rolling over on the mat.

Objective: Listening experience (Tummy time)

Method: The inchworm’s antennas are rattles and its nose is a sqeaker. Shake the inchworm’s antennas and squeeze his nose to attract your child's attention and observe her reaction to the sounds.

Objective: Grabbing fine motor skills training

Method: Parents can encourage children to grab the character dolls (of the Flexi Arch) and the inchworm head.

Objective: Crawling gross motor skills training 1

Method: Place the cushions on the floor to act as roadblocks. Then use the inchworm head to create sounds and to attract your child to crawl towards you.

Objective: Crawling gross motor skills training 2

Method: Join all the cushions together to create one big roadblock. Then use the inchworm head to create sounds and to attract your child to crawl towards you.

Objective: Crawling gross motor skills training 3

Method: Join all the cushions together to create one triangular roadblock. Then use the inchworm head to create sounds and to attract your child to crawl towards you.

Objective: Developing self awareness (Tummy time)

Method: Encourage your child to observe and recognize her own image in the mirror.

Objective: Identifying facial features

Method: Parents can use the inchworm’s head to teach children facial features such as the head, eyes, nose, ears and mouth.

Objective: Pointing out facial features

Method: Parents should encourage children to point to the facial feature that they name.

Objective: Learning Colors

Method: Teach children to identify colors using the colorful cushions and the graphics on the playmat.

Objective: Learning Numbers

Method: Teach children to identify the numbers from 1 to 10 on the playmat.

Objective: Following simple instructions: colors

Method: Name a color. Then encourage your child to place one of the Patrick, Inchworm, and Flippo Fish dolls on the corresponding color on the playmat. For example you may say: Place Patrick on the blue circle.

Objective: Following simple instructions: numbers

Method: Name a number. Then encourage your child to place one of the Patrick, Inchworm, and Flippo Fish dolls on the corresponding number on the playmat. For example you may say: Place Inchworm on the number six.

Objective: Following complex instructions: colors

Method: Name a set of colors. Then encourage your child to place the Patrick, Inchworm, and Flippo Fish dolls on the corresponding colors on the playmat. For example you may say: Place Patrick on the blue circle, Inchworm on the purple cirle,and Flippo Fish on the green circle.

Objective: Following complex instructions: numbers

Method: Name a set of numbers. Then encourage your child to place the Patrick, Inchworm, and Flippo Fish dolls on the corresponding numbers on the playmat. For example you may say: Place Patrick on the number 2, Inchworm on the number 4, and Flippo Fish on the number 7.

Objective: Following complex instructions: colors and numbers

Method: Name a set of colors and numbers. Then encourage your child to place the Patrick, Inchworm, and Flippo Fish dolls on the corresponding numbers on the playmat. For example you may say: Place Patrick on the number 2, Inchworm on the purple circle, and Flippo Fish on the number 7.

Objective: Walking and learning colors

Method: Let your child walk on the circle parts of the inchworm’s body on the playmat. Encourage her to say each color out loud as she steps on them.

Objective: Walking and counting forwards and backwards

Method: Let your child walk on the circle parts of the inchworm’s body on the playmat. Encourage her to say each number out loud as she steps on them. First count forwards from 1 to 10 and then count backwards from 10 to 1.

Objective: Hearing, looking, and right and left leg coordination game

Method: Call out “right” or “left”. Then call out a color or number. For example, you may say, “right, three”. Encourage your child to put her right foot on the number three circle. Then you may say, “left, blue” and encourage your child to put her left foot on the blue circle. This activity trains children’s hearing, looking, and right and left leg coordination skills.

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